From DoomWiki.org
The plasma gun is very much a defensive weapon due to heat blast being an AOE attack around Doomguy that knocks enemies back and stun bomb being able to leave enemies immoble while the heavy assault rifle is excellent for accurate shots and its micro missiles is fantastic for crowd control as they are great at staggering enemies with decent enough splash damage to catch small enemies next to. Heavy assault rifle The heavy cannon in use during the 2018 reveal The heavy cannon is a multi-purpose automatic rifle which occurs as a weapon in Doom Eternal, replacing the heavy assault rifle from the previous game, with some changes to the modifications and upgrades, although they both function similarly with each other.
The heavy assault rifle is a new weapon found in the 2016Doom game. Its role as a high rate of fire, conventional bullet-based weapon, as well as its ammunition, is shared with the chaingun, but its versatility is exposed through a number of modifications available for it. The UAC considers the weapon to be superseded by the plasma rifle, but recognizes its familiarity, accuracy, and dependability as justification for its continued widespread use by employees. It normally fires .50 caliberFMJ round ammunition.
- 2Upgrades
Modifications[edit]
- Micro Missiles
- The micro missile mod provides a dramatic temporary power increase, allowing the firing of up to six explosive HMX missiles which detonate on impact. The pack of missiles attaches to the left side of the rifle, which has a port accepting the ammo pack.
- Tactical Scope
- The tactical scope is a telescopic sight allowing multiple levels of zoom with parallax compensation and gimbal-mounted recoil stabilization. It has a part designation of UAC-TS3. It transforms the already highly accurate heavy assault rifle into a sniper rifle.
Upgrades[edit]
Tactical Scope[edit]
- Uranium Coating
- Shots fired with the tactical scope's zoom feature will pierce enemies.
- Cost: 1 / 3 / 5 weapon points
- Skull Cracker
- Headshots attained in scope mode do more damage.
- Cost: 1 / 3 / 5 weapon points
- Light Weight
- Increased movement speed while using the scope.
- Cost: 1 / 3 / 5 weapon points
- Mastery - Devastator Rounds
- Unlocked by killing 50 enemies with zoomed-in shots. Fires powerful Devastator rounds.
Micro Missiles[edit]
- Ammo Efficient
- Decreased ammo usage.
- Cost: 1 / 3 / 5 weapon points
- Advanced Loader
- Improved reload time.
- Cost: 1 / 3 / 5 weapon points
- Quick Launcher
- The micro missile mod can be activated instantaneously.
- Cost: 1 / 3 / 5 weapon points
- Mastery - Bottomless Missiles
- Unlocked by killing four enemies within five seconds. Missiles can be continuously fired without a reload.
Weapons from Doom (2016) | |
---|---|
Single player: | BFG-9000 • Chaingun • Chainsaw • Combat shotgun • Gauss cannon • Heavy assault rifle • Pistol • Plasma rifle • Rocket launcher • Super shotgun |
Side arms: | Frag grenade • Siphon grenade |
Multiplayer: | Burst rifle • EMG Mark V pistol • Grenade launcher • Hellshot • Lightning gun • Reaper • Static cannon • Vortex rifle |
Multiplayer side arms: | Kinetic mine • Tesla rocket |
Doom VFR only: | BFG grenade launcher |
SnapMap: | Demon control grenade • Fist |
Progression: | Weapon modification • Weapon upgrade |
From DoomWiki.org
The heavy cannon is a multi-purpose automatic rifle which occurs as a weapon in Doom Eternal, replacing the heavy assault rifle from the previous game, with some changes to the modifications and upgrades, although they both function similarly with each other. It is introduced in Hell on Earth, after the second demon encounter.
Doom Heavy Assault Rifle Best Mod
- 3Upgrades
- 5Pre-release
Tactical analysis[edit]
The heavy cannon is a reliable weapon at medium to long range, requiring no more than two body shots to kill most Fodder monsters. It is not as effective against stronger foes on its own, but can be used to supplement other weapons at long range.
The precision bolt greatly increases the weapon's accuracy and also deals extra damage to weak spots, enabling one to destroy, for example, the arachnotron's cannon or the revenant's rocket launchers. Using the precision bolt is also the best mod to use to kill Maykr drones as they drop a considerable amount of resources once killed with a headshot. By contrast, micro missiles are best used to deal area-of-effect damage without risking the self-inflicted injury that would come with using the rocket launcher in close quarters.
Modifications[edit]
- Precision Bolt
- Adds a scope to the heavy cannon, greatly increasing its effective range when aiming down the sight. The heavy cannon fires slower and uses six bullets per shot when using the scope, but deals more damage and receives a bonus when targeting weak points. Its shots can also pierce weaker monsters.
- Micro Missiles
- The micro missile mod provides a dramatic temporary power increase, allowing the firing of up to six explosive missiles which detonate on impact. The missiles have minor homing abilities. Reloading is necessary in between salvos.
Upgrades[edit]
Precision Bolt[edit]
- Mobility
- Precision Bolt movement speed is increased by 15%
- Fast Loader
- Precision Bolt reload speed increased by 20%
- Headshot Blast
- A headshot kill will set off a powerful, secondary blast that deals damage to nearby demons
- Mod is unlocked by performing 75 headshots while scoped in with the Precision Bolt mod
Micro Missiles[edit]
- Quick Recharger
- Micro Missile reload time is decreased by 35%
- Instant Loader
- Micro Missile load time is decreased by 75%
- Primary Charger
- Kills with the Heavy Cannon will boost Micro Missiles damage by 30% for 5 seconds
- Bottomless Missiles
- Fire Micro Missiles indefinitely without requiring a reload
- Mod is unlocked by hitting at least three enemies in a single Micro Missile volley 15 times
Lore[edit]
A common complaint among users of this punch-packing conventional weapon is the weight, as most of the component parts are forged in Tungstronium, a proprietary alloy developed to withstand the enormous stresses imparted by the optional exploding dart ammunition. However, the additional weight makes the Heavy Cannon an ideal sniper rifle, as swaying and tremors are mitigated by the massive bulk. Trigger management is of the highest priority when using this weapon, as self-inflicted gunshot wounds are common thanks to its no-pull reflex trigger system.
Pre-release[edit]
Doom Heavy Assault Rifle Prop
QuakeCon 2018[edit]
Doom Heavy Assault Rifle Location
The heavy cannon is one of the two main weapons that the Doom Slayer starts with during a modified version of the Super Gore Nest level (in which it is accurate to begin the level with the heavy cannon, as it is obtained much earlier), the other being the Super Shotgun. It is noted that throughout the gameplay reveal, the micro missile mod has yet to be seen at that time, hence, only the Precision bolt mod is used all throughout.
Gallery[edit]
The heavy cannon in use during the 2018 reveal.
Weapons from Doom Eternal | |
---|---|
Single player: | Ballista • BFG-9000 • Chaingun • Chainsaw • Combat shotgun • Crucible • Heavy cannon • Plasma rifle • Rocket launcher • Super shotgun • Unmaykr |
Side arms: | Doomblade • Flame belch • Frag grenade • Ice bomb |
Offensive abilities: | Blood punch • Dash |
Unused: | Pistol |
Progression: | Weapon modification • Weapon upgrade |