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Modpacks are a quick and easy way to share multiple mods in one file. Other uses include creating backups, and creating sets that can be swapped.

In this tutorial we will be exploring how to make ModPacks and import ModPacks.

There is this persistent bug(From what I'm experiencing) in the pre-stages of the client that I can not for the love of Etro get past. I would be most grateful for. Very slow zoning times. This was not an issue on windows 8 or 7. Loading times have doubled. Game will not close, it freezes and sits as not responding upon selecting exit game. Other than these two issues the game is operating well. I get higher FPS on 10. But the loading times make running things where you have to zone a lot a real hassle. On the launcher prior to logging in with your username, click the button in the upper right that has the single down-arrow on it and choose Options - Under the repair tab, enable 'Reset game display settings' and click Ok.

Make ModPack

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First we open the Modpack Creator window by clicking on Make ModPack in the Mods Menu

ModPack Creator

This window will populate with a list of all the mods that are in the modlist.

Name – The items name.

Map – The Texture Map or Data type

Race – The Race associated with the mod, if any.

Num – The variant number of the mod, if any.

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Part – The part or subcategory of the mod.

Active – True or False depending on whether the mod is active.

Saving the ModPack File

Select the mods you would like to share, you may want to rename the file, or you may leave it as the default name.
Then click the create button, and you are done.

ModPack Directory

Your ModPack is now ready to be shared, simply share the ttmp file with anyone you'd like.

Import ModPack

First we open the File Select window by clicking on Import ModPack in the Mods Menu

FIle Select Window

This window will automatically open to the ModPacks folder in your Documents/TexTools Directory.
You may want to place any downloaded ModPacks in this folder, but they can be opened from anywhere on your computer.

ModPack Importer

Once you have selected the ModPack you would like to import, you are taken to the ModPack Importer window.
All files in the ModPack are automatically selected, but can be unselected.

NoteIf you already have an existing mod for an item, importing will overwrite your existing mod.
Known Issue AlertThere is currently a known issue where there is no confirmation after import is selected.

Name – The items name.

Map – The Texture Map or Data type

Race – The Race associated with the mod, if any.

Part – The part or subcategory of the mod.

Num – The variant number of the mod, if any.

Existing – True or False depending on whether you already have that item modified.

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Ffxiv Not Responding On Startup

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Ffxiv Launcher Not Responding

no issues prior to early release, now dx11 errors - Page 18

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the error is after i hit the green play button. some japan writting and then ffxiv_dx11.exe+2EC543 ffxiv_dx11.exe+2EA243 ffxiv_dx11.exe+8D7CB ffxiv_dx11.exe..... KERNEL32.DLL+17974 ntdll.dll+6A271 Help

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the error is this ffxiv_dx11.exe+2ec543 then a bunch of Japanese symbols