Master Of Orion Conquer The Stars Cheat Codes

  1. Master Of Orion Conquer The Stars Nexus - Mods And Community
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  3. Plitch - Master-of-Orion Trainer + Cheats
  4. Getting CheatEngine To Work? :: Master Of Orion General ...
  5. Master Of Orion 1 Cheats

Jan 03, 2016 Master of Orion: 'Conquer the Stars' In February 2016 it has come true: By releasing the brilliant remake of Master of Orion a milestone of 4X strategy genre returns. The relevant MoO games have defined such a special gameplay in a fictional, gigantic and randomly generated galaxy like no game ever! Mar 14, 2017 This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for Master of Orion II: Battle at Antares for PC.If you've discovered a cheat you'd like to add to the page,.



  • Killer Exploit

With some careful preparation, you can produce a situation where your enemy is helpless against your attacks. First, build a ship that has a single missile equipped (make sure that you're not equipping torpedoes or scatter packs, as those don't count). As an extra, equip something like the Neutron Stream Projector that can disable armor. As for general ship specs, make sure that your ship is both fast and tough. Once you engage in combat with your sleek new ship, disable your missiles and get close to an enemy ship, until you are within 2 spaces. Now, fire your weapons at the enemy group, then select the 'Wait' option. Provided you survive any retaliation, you'll get another turn. You should still have access to any extra weapons, which you can use again. Then wait, then fire your extra weapon, then wait, then fire the extra weapon, and so forth. Repeating the process prevents the enemy from being able to fire, and you can keep the chain going until you finally win.
  • Secret ALT Codes

When you are on the Planet screen, hold the ALT key and type in moola to receive a bunch of currency. During gameplay, you can hold ALT and type in galaxy to reveal the local galaxy.
  • Get exclusive Master of Orion (2016) trainers and cheats at Cheat Happens

Get exclusive Master of Orion (2016) trainers and cheats at Cheat Happens.


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Master Of Orion Conquer The Stars Nexus - Mods And Community


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Independent civilizations, or minor civilizations, occupy a single planet in a given system and do not have the technology or ambition to expand beyond their homeworld. They cannot be conquered, but it is possible to destroy them with orbital bombing and then send a colony ship to claim their planet; or you can settle on a different planet in their homeworld and turn them into a protectorate of your empire.

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Protectorate status[edit | edit source]

As a protectorate, a minor civilization will provide each turn all your colonies in their system with bonus resources: food, research, or credits, depending on their class. You can invest in them to provide a greater yield (400 to reach level 2, and 800 more to reach level 3), which can be interesting if you have more than one colonies in their system.

They will also vote for their protector at the Galactic council. If several major civilizations have settled their system, they will ally which whichever has the greatest influence over them. There are three structures that bring influence points: the space port, the capitol, and the military outpost. One of each is enough (having two colonies with a starport each in their system will still only bring a single point), and building a capitol is only possible in your own home system. (Since the interplanetary administration is referenced in game code as the 'system capitol', cf. IsSystemCapitol() function in Colony.cs, it is possible that capitol point was meant to come from this structure instead.)

Unimplemented features[edit | edit source]

It was planned for minor civilizations to have 'quests' where they would demand things of their protector and provide a reward a few turns after completion of their requests. Traces of this can be found in Globals.yaml, where rewards in the form of credits, research points, and marines are listed. Civilization.cs also contains dead code if you disassemble MasterOfOrion_DataManagedAssembly-CSharp.dll.

Independent races can also provide production points to colonies, instead of credits, food, or research points, though none of them are set to do so.

Leaders from the minor races were also planned, and they have portraits and biographies (with some discrepancies) but they were not finished and are not enabled.

A banner and some placeholder values for a tenth race can also be found in the game data, but again they were not finished and added to the game.

Independents[edit | edit source]

RaceGovernmentBannerHomeworldLeaderClassFocus
AkirianDiarchyBan-el-AkirTrakshalFarmer
DegoniteKritarchyDegonDegon Supreme CourtIndustrial
EldritchAnocracyTetchysUnknownEconomic
GlisNomocracyGlyShindar VIIIIndustrial
NyunyuSortitionNyuLofiTechnological
NyemorianMagocracyNyemorNar-da-ielTechnological
ThersonianTimocracyThersoniaThersonFarmer
Yar-ssianAutocracyYar-ssanSla-slaEconomic
ZarkonianDiarchyZarkoniaRaklIndustrial
<nameless><none><N/A><N/A>Technological

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Trivia[edit | edit source]

Getting CheatEngine To Work? :: Master Of Orion General ...

Some of the portraits are likely mismatched. For example, the Nyunyu are described as 'furry', a description that only matches the banner given to the Degonite instead. The description and portraits for independent leaders also show that Akirian, Thersonian, and Glis were rotated at some point.

Racial biases · Racial traits
Major civilizationsAlkari · Bulrathi · Darlok · Elerian · Gnolam · Humans · Klackon · Meklar · Mrrshan · Psilon · Sakkra · Silicoid · Terran · Trilarian
Independent civilizationsAkirian · Degonite · Eldritch · Glis · Nyemorian · Nyunyu · Thersonian · Yar-ssian · Zarkonian

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